#include "PCH.h"
#include "SamplerState.h"
using namespace DeviousRenderer;

SamplerStateConfig::SamplerStateConfig()
{

}

SamplerStateConfig::~SamplerStateConfig()
{

}

SamplerState::SamplerState(ID3D11SamplerState* pState)
: m_pState(pState)
{

}

SamplerState::~SamplerState()
{

}